Wow, this had me engaged for a pretty long time! It was extremely satisfying to figure out the various little puzzles, and there were some moments where I felt very clever for figuring out the solution. Unfortunately, I haven’t beaten it yet, due to some trouble figuring out the secret safe’s password and the chemical mixing. But I’m already itching to try again! It’s impressive how much story and lore there is, too. Also, very nice use of RPG Maker, I love when people think outside of the box like that! I’ve never thought of making a point-and-click game with it before.
Programming Protogen
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Thank you so much! I’m glad you enjoyed it! I was worried that it wouldn’t work too well, but I decided to try it anyway and found that it was better than I expected. Oh, I never explained it in-game or even on the main page, but yeah, you are supposed to get a slight extension every time you level up. This is to help counter-act the time lost grinding to regain levels. I’ll probably add a note to the game page explaining that. I also assume you managed to fully complete the game and beat the Demon Lord? As silly as this is, I actually wasn’t sure if it was reasonable to beat him since he was pretty much a last-moment addition, haha! And if you did beat him, around what level was everybody at?
Thank you! The original Dragon Quest was definitely one of my biggest inspirations for the style and feel :) I’ll look into adding an options menu that includes the option of tweaking the battle speed. I’ll probably also add in something that slows down the timer while in battle to reflect your changes to battle speed, e.g. in a half speed battle, the timer takes twice as long to tick down, that way there’s no disadvantage to any players who slow down the battle.
By the time loop not working, do you mean when the time loop reset happens, you’re still in the town menu until you move? I’ll have to look into that, I’m pretty sure I know what’s causing that. And I’ll also balance out the encounter rates if I can :) Thank you for the feedback, I’ll be sure to check out your game later!
Ah, yeah, the encounter rate can be a bit much (or too little) at times; if I continue to work on this, I’ll definitely add something to balance it out and make it feel fair and well-paced. Ah, that’s a good point about the cacti. I should probably just make them walkable tiles, and maybe see if I can make it clearer that trees can be walked through. Thank you so much!