Ah, yeah, the encounter rate can be a bit much (or too little) at times; if I continue to work on this, I’ll definitely add something to balance it out and make it feel fair and well-paced. Ah, that’s a good point about the cacti. I should probably just make them walkable tiles, and maybe see if I can make it clearer that trees can be walked through. Thank you so much!
Viewing post in Ari and the Hourglass of Doom jam comments
An idea on how to make it noticable to walk trough would be place something of interest in the middle of the trees, visible to ppl when they come near the first part of the forest. Make sure it is being circled by the trees, so the player has no other choise and try going inside. But rly interested what you come up with next! Keep going! Good work!