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Is this a multiple endings type of game? It feels like it based on the end year report — love that mechanic. I thought it was going to be analog horror at first which had me on edge, but the tone surprised me in a good way. The chance mechanic is interesting but the yes/no spin wheel threw me off — it reads like you're answering a question when you actually have no control over it. My suggestion would be replacing yes/no with red and green, then color coding the options in the sentence to match their wheel counterpart. That way the visual language is consistent. Either that or a quick how to play at the start would clear it up. Overall though, massive potential here.