Yeah, I’d say it’s chill, but only if you’re using tutorials for smaller things and not using a tutorial as a template for your entire game. For example, I think it’d be fair to look up tutorials on how to program collisions, and follow that tutorial to implement it into your game, so long as you aren’t just looking for a GitHub link and copy-pasting code from there. But I’d say a tutorial guiding you through every step to create a specific game wouldn’t be great.
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Yeah, currently relying heavily on a tutorial for my main mechanic mostly because I have to build the physics for it from the ground up, I kinda bit off more than I can chew 😭 this is the “tutorial” I’m using https://owlree.blog/posts/simulating-a-rope.html
Thanks same with you! Just got everything working! Turns out the actual final math wasn't to bad, I just need to tweak a few things and add the ability to interact with / apply forces to other objects, which shouldn't be too hard because I can just treat it the same a sim particle (the stuff that makes up the rope) I will be sure to check out ur game once its out!