very polished. simple design and a strange mechanics, it's very ingenious concept. And I'm curious to know how you handled the 2D/3D relationship; here it's very smooth. just Excellent. simple but excellent
Thanks for playing our game! For the 2D and 3D relationship, the "2D" objects actually have 3D colliders and Rigidbody! It's just that the collider is very thin, and I wrote a function that keeps the 2D objects at a certain distance away from the 3D cube!