https://andeeeeez.itch.io/octoshift
Please try mine if you have the time!
Thanks for playing our game! The black faces are a result of the objects getting too close to the orthographic camera instead of a shader issue. I'll be fixing this issue after the rating period ends!
The rotation and control are quite complex to create and definitely need more tuning. We'll do more polish and playtesting for it when it comes to the complete game!
Thanks a lot for the feedback!
Hi, thanks for playing!
You were right about the 2D object (the octopus and the floor) having hidden 3D colliders. A trick I found while doing this is to make the colliders relatively thick. If these colliders are too thin, there are chances that small movements will cause the player to fall through the floor.
I didn't lock the axes, though, since the axes would rotate when the player rotates with the cube (or in other words, I'm using the player's local axes instead of the world axes; I don't think I locked any of the axes).
I've one script that helps lock the distance between the player and the surface of the cube, and the player also has a custom gravity script that applies gravity to the player's local downward direction (this script is disabled during rotation to prevent the player from falling). When standing on a cube, the player will temporarily become a child of that cube so it can rotate along.
Thank you so much for finishing and liking our game! Regarding the art, we started working on it pretty late in development, since trying to implement the control and rotation feature took most of our time.
We do plan to continue polishing and developing this game! My friend and I are both college sophomores, so we both want to make this game into a good portfolio piece. In addition, we've gained lots of feedback from this jam, so we now have a better idea of how to better tune the game!
Thank you so much for the thoughtful comment and for playing our game!!!
Thanks for playing! As the programmer for this game, trying to code this thing is quite a nightmare, but I'm glad I've done it! Trying to figure out the controls for the camera and rotating cubes probably took the most time out of anything I've worked on in this jam. Unfortunately, due to time constraints, we didn't playtest our game, which made the controls feel weird and unresponsive. Thanks a lot for the comment!
My team made a puzzle-platformer too! https://andeeeeez.itch.io/octoshift
By the way, I love how your game has a trailer! I'll play and rate your game very soon!
IT'S SOOOO CUTE!!! I love how the characters, including the bunnies in the back, are vibing with the music! Definitely the cutest game I've played in this game jam! The comic in the front is super cute as well!
Lowkey wasn't able to get the milk due to my skill issue, but I love the gameplay a lot! Well made!
Pretty chill game! Though I lost on my first playthrough lol.
The idea of being able to upgrade the wheel is pretty cool, but I feel like it has the potential to give the player more control and actions to do!
Also somehow the "all in" button covered the arrow that indicates which section is being pointed at so I was a bit confused at first. Might be an issue with UI scaling I guess?
I'll try yours! Take a look at mine as well: https://andeeeeez.itch.io/octoshift
Play and rate my game so I'll rate yours! Make sure to leave a comment in my game so I know you've rated it!
Expect to get my rating sometime tonight or tomorrow morning!
Here's my game: https://andeeeeez.itch.io/octoshift
Here's my game! I'll try yours soon!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4709374
OMG the art is so good! Especially the first few parts that lead up to the title screen! All the assets looked coherent that created a unique vibe together! The gameplay is also very fun and interesting.
Really love the design of the title screen. It's definitely a style I would try to learn and mimic in my future games!
I like the mechanics of trying to stay on track while having to intentionally tumble, which pushes the player to take risks to get a faster time. The control feels nicely tuned. Personally, I didn't quite get the trick or the skill to speed up my character that much to beat the best time, but I still had a good time!