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Thank you so much!! One of the things I actually went back and forth on for a long time was how detached the player should be from the people left remaining. At one point in time, the plan was to have the player be able to leave their house and see that the village was gradually getting emptier and emptier. The shopkeeper was also going to remark about how there was a serial killer on the loose, then eventually succumb to the player's actions. I didn't want scope creep to catch up with me, though, so I ultimately scrapped that idea fairly early on in development. And I ultimately think it makes Ending 4 a bit more surprising when it finally catches up to you!