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arysn0w

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A member registered Oct 18, 2023 · View creator page →

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Thank you so much!! One of the things I actually went back and forth on for a long time was how detached the player should be from the people left remaining. At one point in time, the plan was to have the player be able to leave their house and see that the village was gradually getting emptier and emptier. The shopkeeper was also going to remark about how there was a serial killer on the loose, then eventually succumb to the player's actions. I didn't want scope creep to catch up with me, though, so I ultimately scrapped that idea fairly early on in development. And I ultimately think it makes Ending 4 a bit more surprising when it finally catches up to you!

Thank you so much! 

I completely agree with both of your main criticisms. I really wanted the pop-up dialogue to show how much money the player currently had, not how much they'd earned overall, but I couldn't figure out how to make that work. And while I'm infinitely grateful that I discovered the trick to let your current total pop up every five spins, maybe I should have had it pop up each time? Also, having a counter for the five spins was one of the very first things I wanted to figure out, but the closest I could get was the "you can shop now" text. I'm definitely limited a bit by my own inexperience, but I'm thrilled to hear that you enjoyed the game in its current state! And if I end up making adjustments later on, those two will definitely be top priority for me. Thanks for playing!!

Thank you so much!! I really appreciate that 😁

oh. my goodness.

First of all, as someone else who created an incremental game, I am kicking myself for not thinking of "spincremental" lol

But honestly, this game is absolutely incredible. As a professional yapper, I'm rarely at a loss for words, but here I am. I just...the color palette, the music, the visuals, the concept, the ENDING?? All perfect. Like, I genuinely can't think of anything I would change about this. You deserve all of the accolades coming your way. 

Now if you'll excuse me, I'm going to go play this game again. 

I really enjoyed this! It's always exciting to me when game developers effectively incorporate humor into their games, and I laughed out loud several times while playing this incremental game. I know you mentioned not being able to get in all of the features that you wanted, which I'm sure many of us (myself included) can relate to; I wish there'd been some background music, possibly a meow or two -- anything to set the stage a bit better for the zaniness of your furry companions. Also, after waiting a minute or two for any of the wheels to give me the last toy I needed, I found myself wondering what it might look like if there were specific mechanics for any of the gauges getting too full. But ultimately, I think the game was quite serious, quite enjoyable, and beyond creative -- especially using your actual cats as elements of the UI design!

All in all, great work. Please tell your cats I say pspspspspspspsps <3

Honestly, this is a magnificent game. The music and art style pair so well,  I felt elated when I finally figured out the physics of the hat, and I find myself wanting this to be a minigame in a larger Stardew Valley-esque game. I'm not sure if it really reads as serious to me, and I wish there was more of a spinning mechanic introduced into the actual gameplay, but those things aside, I would absolutely download this from the Google Play Store in a heartbeat.Excellent work.

As a puzzle game enjoyer, this was a really neat experience! I'm kicking myself for not being able to finish it just yet (the key and the music box have me a bit confuddled), but it's definitely got me turning my gears. Definitely very serious and very enjoyable. That said, I don't know if a loop of rooms constitutes a spin mechanic? And while I understand why you wanted to create a dark, creepy environment, I found myself wishing I could tweak the settings so I could see a bit better (while still being sufficiently spooked). But this game definitely has me wanting to explore further, and the moment I have an idea of what I could use those two items for, I'll be back with a quickness!

Ahhhhh thank you so much!! I'm curious to know which ending you got, ngl 

I like this game!! Not gonna lie, I'm pretty terrible at it, but the fact that I want to get better at it is a tribute to what you've done here. The backing track is pretty great, I absolutely love the bright pops of color in this monochrome world, and all in all, it's a pretty serious game. That said, I do wish there were ways to recover my health; maybe I didn't get far enough to discover them, but that also speaks a bit to the learning curve. And ultimately, I do wish the spinning theme had been incorporated a bit more into the gameplay. Having the spinning generators makes a lot of sense, but seeing as how I only managed to get to a generator room once (skill issue, I know), it's possible that some people playing the game might not ever see the spin mechanic at play (which is unfortunate, since it was pretty cool imo). That said, I'm looking forward to revisiting it later so that I can see more of it! Good work!!