Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Are the difficulties real or are they just there for show? I picked hard and managed to unlock all the upgrades by my 3rd mission and since therre was nothing to do, I decided to fall off a cliff and die. But when I got back to the menu I still had all my upgrades so permadeath didnt seem to work. Also I think the worm glitched out because I only ever saw it on my first mission.

I did have a lot of fun though. I love immersive games like this and the effort you went through to make it feel like you’re actually piloting a mech really paid off!

My only critique in terms of gameplay is the poor visibility. In open areas like around the dark forest it’s basically impossible to see anything, and the flashlight doesn’t help at all. I think you should at least be able to unlock a better light or something that improves visibility. Low vis is definitely a viable mechanic to add tension and difficulty, but if the player feels like they’re moving blindly with no way to orient themselves, it feels more like a detriment to the gameplay.

Overall experience was very positive, and the voice acting was a nice touch. Well done!

Sorry, I actually didn't implement the difficulties and forgot to delete them. Lack of time. I know, the fog was a problem in lower parts of the map, I didn't manage to really balance it out. Main navigation in that area was supposed to be a map and scanner, but I suppose it wasn' t really working as intended. As for worm... It's not a glitch, I knew I could not balance it properly, so the worm is basically a scripted event for the first descent, I didn't want to make it too annoying.  Other creatures come in later. Thank you for the review, it really helps!