Hey, i really like the fixed camera system you got here. I had issues with figuring out what I was supposed to be doing moment to moment. The first task is to find the job board, but it wasn't clear what the job board looked like. I found it, but it said there wasn't any jobs. I thought I did something wrong so a reloaded. I ended up talking to the guy in the suit, then his boss. The text made it seem like the boss had given me a job, so i tried to get on the ship to no avail. Maybe the game could do with a quest log or something, or a map. I liked the dialogue. Your devlog was fine, it broke up the information into chunks that made sense.
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Completely agree! That's why I made a small note at the end of devlog about giving better direction. Like something in the UI and a mix of in world hints. Like the job board, some elements aren't final and need some better visuals > outside of hints. I may end up just going with a regular quest log later but wanted to see if there was a more creative way I could solve it instead. Just to be different. Some of the dialogue in the beginning to better lead the player after each moment. And yes, can't get on the ship yet. I do apologize. There's going to be added mechanics I want to teach the player when they get on - which is going to be a whole other small quest before you leave the port. Thanks for the feedback! It show's me some areas I need to clean up better and confirms some other thoughts I was having while working on this update. Much appreciated