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(+1)

Completely agree! That's why I made a small note at the end of devlog about giving better direction. Like something in the UI and a mix of in world hints. Like the job board, some elements aren't final and need some better visuals > outside of hints. I may end up just going with a regular quest log later but wanted to see if there was a more creative way I could solve it instead. Just to be different. Some of the dialogue in the beginning to better lead the player after each moment. And yes, can't get on the ship yet. I do apologize. There's going to be added mechanics I want to teach the player when they get on - which is going to be a whole other small quest before you leave the port. Thanks for the feedback! It show's me some areas I need to clean up better and confirms some other thoughts I was having while working on this update. Much appreciated