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Wow that was very well made! I think this is the most well balanced game I’ve played so far in the jam.

You managed to make the difficulty level feel just right to force me to engage with all the mechanics which made it very fun to play. I think the character controller came out perfect giving the feeling of lugging around a giant heavy mech in 2D. Just enough control to navigate the maps but not enough to lose that mech feeling.

If I had to criticize anything it would be the lack of shooting animation on the mech. If there was a shoot animation it would make the slow shooting speed feel more responsive.

Oh and did you record the shooting sound effect from a robot toy? Because it kind of reminded me of the cheap little speakers in kids toys lol. It definitely paired well with the art style.

Great job on this! it’s a 5/5 from me

I am very touched,  you perfectly felt what I was trying to convey :^)

Indeed,  I ran out of time,  the next things on my list were more physics feedback when you are shot or parry with your shield!