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I thought the upgrade system was clever, but I'm curious to see how this would work in a more fleshed out game. What I ended up doing was dying a bunch but on each respawn only spinning the wheels for the traits I didn't currently have upgraded. The fact that you could downgrade yourself on a trait felt counterintuitive. The actual fighting of the enemies certainly felt punishing at times, but the balance was good with the right upgrades.

 Thanks for playing!  That was the plan for it to make a better build every run by spinning only the wheels you want. i wanted to add a button to lock a certain wheel you want and then spin all the remaining wheels together, didn't had enough time to implement that.