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When I start the Music Volume is always back at 0, and I need to open the settings to raise it.

The map to select your next mission tile has an issue selecting tiles the further you go from the start. I had to click closer to the start point, often including on the next closest tile, to select the one I wanted.

I cleared 10 sectors, counting the Tutorial. I cleared 2 x 4 section, then went to the corner opposite the start. I like how things started to progress in difficulty. I did the first couple areas with the original droid, then I customized them. I primarily used dual Mining Arms with top Tower Gun. As I reached the later levels I also created one with all three mount points just using the Tower Gun.

Throughout I used a similar solution to what I have done before. I start by getting minerals and fighting off the initial waves, while placing a Root at each of the corners of the starting area, with a Tower at the corner of the area that claims. At later levels I would place a second Tower after collecting enough minerals. Once the base was secured by this, I went around collecting all the minable minerals I could. If some where near a spawn point, I might go into the next phase in that direction sooner. The next phase was to build out at an angle towards a spawn point, just placing Roots out until I got close enough and then placing 2+ Towers. On lower levels I only did 2, and then later came back to add a 3rd. By the end I placed 5 Towers at each. After one was complete I'd move on to the next. For the 30% areas I then needed to claim a bit more land somewhere. If I lost the Droid after all the mining was done, I'd use the combat unit.

The game is feeling much better now that there is difficulty progression and some challenge, even if it is still pretty easy at this point. I still lost some Droids and had to be more careful with my tactics, and felt the combat unit to be useful. I look forward to more customization and growth of the Droids. The game is progressing and feeling good.

I had some additional thoughts.

First, while I played, I never felt the need for the Orbital Strike. I went back and gave it a try. It is far too small and weak to be worth using. Maybe after you add upgrades and the max energy goes up it will be better, but only being able to use it once, wait a bit, then get a second shot, limits it. The blast radius is small enough that under normal situations I was only getting 2, or maybe 3. On the later levels there may be larger clusters, but never really felt threaten enough to try it the first time. I had really expected something bigger, so maybe I was just setting my expectations too high.

As before, I did not use Walls. Towards the end I did start thinking about it, but just added an extra Tower at each spot and that worked. If difficulty continues to progress, I may start using them next time.

I think the change to having the Droids only auto-fire without being able to manually shoot works well. The long range firing really allowed the Droids to be overpowered before. The current range does feel a bit short, but still usable. I generally only had 1 Droid active at a time, but occasionally would use one as a guard when I put down a second of a different type.

I like the addition of the goals at the top guiding the player for what to do in the mission, and opening things up for additional goals later.

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Thank you for the great feedback!

I am glad you noticed progression in the game, that was my latest focus to improve. I have a feeling with the current iteration the game finally found the shape that makes sense. I personally found that the combination of tower defense, bullet heaven and really light RTS makes some good results. There will be more changes for sure but the core feels right for me.

Probably you noticed but droids are just moving towers :D. It clearly moves the game more into a strategy game and supports the mechanic of using a few droids on the battlefield. For sure there will be a mini-map to more easily manage it but the moment when you switch between two droids you just start to play some kind of RTS  game (multi-tasking and mineral harvesting)

Great you tried the orbital strike! It's still a prototype but I was testing the idea of supporting the battlefield from orbit. You are right it's not well balanced yet. Probably it should be stronger with a longer cooldown to make more sense. Anyway I feel the mechanic idea makes sense for the game and fiction.

My next focus is droid progression, I must prove I can make a good editor and overall building droids from modules. If I prove I can make it good, the game should be pretty much closer to the end of pre-production phase.