Thank you a lot for your amazing feedback!
For the classroom with no doors there will be a hammer somewhere and you can use it to break the window.
The flashlight is for the scene after you break the window where you use it to detect blood. Right now it's kinda useless but is there to hint you.
For the sensitivity and screen size, it's all because of web builds. The web version of this game is only made for convenience and has a lot of small issues, but it will go away once I publish the window/mac downloadable file. But that's gonna be when I finish the game.
Ignore the picking up books thats such a stupid idea when I first started the game, it was when I know nothing about game developing.
The cycling is unfortunate, I don't know how to make it more interactive, but generally I wish it's just a cut scene that you need to ride a bike. You get more build up towards the accident. The dialogue is designed to be not skippable to make sure the flow.
BUT OMG YOU FOUND A MAJOR BUG THE BICYCLE STOPS WHEN THE TEXT POPS UP it was used to be player thinking about the text while you can still ride so it's like distracted and makes a lot more sense. I saw it's because I changed the code for unskippable dialogues later and didn't playtest the riding scene. Thank you so much for pointing out that.
The light flickers not because of the filter but because some strange unity light bugs. I tried to fix it but it didn't work. Maybe I'll work on it later. But now it's okay.
For the plastic bag and shower, I simply didn't have enough time to put more details.
For the bed, it's just because the protagonist lives alone, like any other horror game protagonists. Used this house model because it's the classic free asset for horror games.
Thank you again for your feedback, wish all the best on your game!