Making a jam game in Desmos is absolutely nuts. Kudos for that.
Technical absurdity aside, this is definitely one of the better incremental games I've played thus far. There are a lot of interesting mechanics here to make the simple concept of "number go up" a lot more engaging. I particularly like that some relics only have effects when they're destroyed, meaning you have to put something in to destroy nearby relics and then make sure you don't place it next to any relics you want to keep around. You have to put a good bit of thought into how you arrange your relics, not just for relic destruction but also for relics like the green spinner which copy what's on the right.
My main issue is that actually getting your manual spins to register can be a pain. If you spin too fast, it doesn't register, so you have to spin really slowly to guarantee that your spins get counted. This might just be a Desmos limitation though; I wouldn't know since I'm not all that familiar with Desmos as a game engine.
The game also sounds really nice—love the music and SFX—but it feels really odd that there's not a sound effect for getting points. Makes the beginning of the game weirdly silent. But ignoring that gripe and the one above, this is a great jam game (even ignoring how technically impressive it is).