Interesting if you don’t hear anything something may be broken
illogicalapple
Creator of
Recent community posts
The idea with the many on destroy items is to encourage at least some level of synergies because I only had around 30 relics to work with due to lag; the description issue is a new one haha, but again it all just boils down to lag unfortunately (moving descriptions would make it so much less responsive)
I forgot about the viewport issue to be honest, that’s my bad but thanks for the feedback!
Thanks for leaving so much feedback! Having persistent effects/scaling tied to relics adds too much lag because it isn’t optimized out
There is a rare relic that gives 0.2s when spun, it’s pretty broken pre endless and people have found ways to go infinite time with it and reverse card
I see your point about “basic” setups but I decided to stop adding more stuff when it dipped below 10fps (nearly unplayable range), I am however pretty happy with the amount of synergies and archetypes there are in a graphing calculator jam game. I ended up buffing the “basic” stuff a lot because I wanted to give everyone a chance to see the number go up high, even if you only play one run
The “meta” right now in good runs is basically fully centered around emerald axe to go exponential and broken clock to go infinite
Good point about the shop- I was lazy and didn’t want to code in multiple screens, that’s all
Thanks for the feedback!
Great game made me feel smart whenever I figured something out :)
I love how important memorization is for a lot of things, and how the gameplay is kinda like playing a co-op game with my past self which is awesome and fits the game so well
Leaving it so I had to figure out what everything did instead of having it spoon fed to me was really really cool







