I love your art style! The gameplay took a little bit of getting used to, and while it's fun, it does get repetitive later on. One thing that might help this is if you varied the amount of time before the mouse appears / disappears, to add a little bit of unpredictability. Sound effects are good, but I think a little bit of background music would also help to add to the atmosphere. I was a little nervous reading the instructions when I thought I would need to use all of arrows and spacebar and mouse at the same time, but it turns out it works with just arrows and mouse. Also, very cool to have written this in Scratch; it looks great. Nice work!
Viewing post in Head-Spinning Hunt jam comments
thank you so much!! yeah there really isnt much overarching progression in the game so i honestly agree with all the critiques about it getting boring haha. the prey IS supposed to have variation on the amount of time it takes before it appears, but it's done with a "wait (pick random 3-8) seconds" block which doesn't seemingly produce very different results each time. also that nervousness is so fair, originally the game DID require using mouse, arrows, AND spacebar, but that proved annoying for everyone i got to play it so i added the mouse controls to all the spacebar sections for that exact reason. it was done in a sort of backtracking kind of way so the instructions did turn out kinda messy. also i would definitely have added background music if i had more time tbh!! youre very right that it would improve the atmosphere!!!