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Both the art and audio is very nice (how do I pet the cute chicken?!). Seriously, the models are amazing and hats down to you for making them all in under 48 hours!

For a turn-based game, I'd hope for a bit more reliable and predictable mechanics. The flames sometimes don't hurt the chicken.

But I really like how the flamethrower interacts with the environment! Makes it more strategic and interactive. Well done on the game :)!

Hey! thanks for the wonderful words. Although it has grid based movement, it is not turn based, it's real time. There are a few bugs, will fix in the future versions :) Thank you.

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It does have real-time elements, but the movement is still quite turn-based (it feels to me like I'm playing a turn-based game, just have to choose fast). Think Crypt of the Necrodancer. That's what I meant :).

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oh yeah, got you! We'll see how we can use that to our advantage. Thanks