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(+1)

I really liked the hand drawn aesthetic. I wish the menus also used it. The plain white text looks off next to the professional looking logo.

The description says "Tower Defence" but it's not a tower defence game? 
a TD game requires that there's towers you place down and the towers defend. 
It's just a defence game. (Nothing wrong with being "just" a defence game but it's a different genre)

Rotating feels good and there's nice momentum. The mix of 2d and 3d is fun!
Sadly the gameplay boils down to just hold direction and spam...
I did also replay it "intended way" without missing any shots and that also felt kind of bland.
I wish more effort was spent on this actual gameplay part to make it engaging.

The spatial sound was nice, maybe the game mechanic could work in a horror setting focusing on this aspect?

I'm sorry if I was too harsh, maybe I was let down since I really love tower defence games and it wasn't one.

Still great job finishing a game with such a fun and unique artstyle! 😁

You weren’t too harsh! All great feedback!

I suppose it is not a tower defense indeed now that I think about it. We’d need to have towers to defend the conductor tower. I hadn’t thought that bit through, only the bit that I was “defending” the conductor. I’ll fix that.

Do you think this could be fun working as a rythm game? I am not sure how to do that and keep making good use of the spatial and disc-rotating stuff, but I don’t really know how yet.