you should try the new patch, since the UV light was disabled in that version, along with other misc. bugfixes
i will try to give a small review from what i experienced during a single 180 rooms run (i still hadnt made it past 200💔)
Peace: i like the current "Unfixed" state of the Trait. having the ability end instantly when it cant regenerate more battery its a very good QoL change, i also like that the lower Stamina drain is still a thing since it creates a Tech were players purposely leave their Flashlight at low % all the time so that when needing to run long distances, they can use Peace's ability to run for longer.
i never noticed how much of a carry was the UV Flashlight, i was kind of expecting it to be harder after i tried Gummy but i understimated it. i almost died backtracking a SINGLE room to hide from A-60😭. (im gonna be learning how to wait for him)
Gentleness: i think this Trait is nearly useless. the Stamina shield lasts too short to have any meaningful effect on whenever the player dies or not to a Entity, its so short you cant even use it to react to A-120 and hide in time (the time it takes the Locker to close also is at fault) and A-200 seems to bypass it. i had an idea to rebalance it but it was under the assumption that the Trait made A-90 spawn more and unfortunately realized around Late-Game into the idea that it was Integrity.. regardless, now i would like to give some suggestion to buff/rebalance a few Traits.
("[Optional]" means that i have 0 idea of what im talking or that the Trait is already ok as it is, any way, i will mention at the end of the Suggestion what i think of the Trait or Changes)
QoL: Separate the Ability button from Recharge to allow Active Abilities to be used Instantly [Mainly for Integrity and Peace]
[Optional] Joy: Increase interaction speed (Mainly flashlights). for Normal Flashlights it only increases the Recharge speed, for Gummy tho, it lowers the Shaking Cooldown but also increases the Noise it makes. [i barely had used this Trait and i think this is unnecesary]
Integrity: (this was originally Gentleness' Change) in addition of the Ability button, A-90 now no longer stops other Entities while Active but attacks for shorter time. [kinda meant to push the player into getting used to how the Ability works to build up game sense and play more "rushi")
Gentleness: other than increasing how long Stamina lasts, A-90 instead of spawning less frequently, it also comsumes Stamina when triggered (around 60/75% of max); whenever the Player's stamina gets below 50/60% of max due to a Entity, the Player enters Exhausted State until their Stamina fully regens.
[Optional (for Gentleness)] Also decreases the Noise made while shaking Gummy but also increase the Cooldown OR decreases how much it recharges each time.
Peace: Decreases the Noise made while shaking Gummy (brotato running out of ideas✌)
[Optional] Patience: increases interaction speed with Lockers and the Player enters Hiding state while the Locker is closing instead of only when it fully closes (i have 0 clue what this Trait does other than buffing something for timing hides)
this is all i can suggest for now, i may play the game more seriously when July break starts (soon).