Closing the game while A-340 is killing you doesnt count for the Entity's tips in the files
Rueda
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Hii this is the 3rd review (or smt similar), i hadnt locked in on the game yet but i managed to make it to 400😄 and also unlocked 2 new traits
- Love: i like using it but i think it can be Rebalanced and Buffed, the ESP helps a lot with timing hides but there isnt anything else going for the Trait, almost as if the Trait's whole purpose was to help the player learn the Entities timings.
for now the only things i can suggest are giving it an extra Ability and maybe changing the way Obsession gets buffed so that instead of making it progress faster, it makes closing the Locker while outside much less effective by like 50 or 75%. i will prob edit this later to add an actual idea
- Faithfulness: this is prob the only time i will suggest Nerfing a Trait; this is just a direct buff to Patience and Joy on steroids. you can easily stack buffs by spamming Lockers while waiting for A-60 to come AND despawn and you dont even have to time it. i should prob use it for longer than 240 rooms before saying anything but..
i think a good rebalance would be limiting buffs from closing Lockers to only apply if an Entity was close to reaching the player (like Patience) and "Maybe" allowing the player to reset the buffs timer by spamming the Locker; also make a Quick Action for recharging the Flashlight too. lastly i think Obsession's nerf could be changed to make it disappear faster by like maybee 30%? but only apply when the Locker isnt closed.
[Bug] you can spam Jammed doors
for complains:
- A-90 and Obsession Popups can cause the player to TabOut of the game for 1 or more seconds
- somehow triggered A-90 even tho i had my hands raised (i do this every time he spawn to make sure i dont trigger him and this time it didnt work), Mouses are a lot more sensitive than Keyboard and a bad setup like mine where the cable goes behind the table and its kind of close to the Keyboard can cause accidental pulls; it would be nice if there was a small margin or error, like Dusekkar's shield ring in forsaken but MUCH much smaller
there are some lockers that gets you stuck on a corner if you open them from their left side (from outside)
(i would attach images but "servers are having issues")
this can happen in the empty hall with 2 lockers at the end (1 in the left side and another in the right side), in the empty room with 3 lockers really close to each other and in the MetalBridge room
i will try to give a small review from what i experienced during a single 180 rooms run (i still hadnt made it past 200💔)
Peace: i like the current "Unfixed" state of the Trait. having the ability end instantly when it cant regenerate more battery its a very good QoL change, i also like that the lower Stamina drain is still a thing since it creates a Tech were players purposely leave their Flashlight at low % all the time so that when needing to run long distances, they can use Peace's ability to run for longer.
i never noticed how much of a carry was the UV Flashlight, i was kind of expecting it to be harder after i tried Gummy but i understimated it. i almost died backtracking a SINGLE room to hide from A-60😭. (im gonna be learning how to wait for him)
Gentleness: i think this Trait is nearly useless. the Stamina shield lasts too short to have any meaningful effect on whenever the player dies or not to a Entity, its so short you cant even use it to react to A-120 and hide in time (the time it takes the Locker to close also is at fault) and A-200 seems to bypass it. i had an idea to rebalance it but it was under the assumption that the Trait made A-90 spawn more and unfortunately realized around Late-Game into the idea that it was Integrity.. regardless, now i would like to give some suggestion to buff/rebalance a few Traits.
("[Optional]" means that i have 0 idea of what im talking or that the Trait is already ok as it is, any way, i will mention at the end of the Suggestion what i think of the Trait or Changes)
QoL: Separate the Ability button from Recharge to allow Active Abilities to be used Instantly [Mainly for Integrity and Peace]
[Optional] Joy: Increase interaction speed (Mainly flashlights). for Normal Flashlights it only increases the Recharge speed, for Gummy tho, it lowers the Shaking Cooldown but also increases the Noise it makes. [i barely had used this Trait and i think this is unnecesary]
Integrity: (this was originally Gentleness' Change) in addition of the Ability button, A-90 now no longer stops other Entities while Active but attacks for shorter time. [kinda meant to push the player into getting used to how the Ability works to build up game sense and play more "rushi")
Gentleness: other than increasing how long Stamina lasts, A-90 instead of spawning less frequently, it also comsumes Stamina when triggered (around 60/75% of max); whenever the Player's stamina gets below 50/60% of max due to a Entity, the Player enters Exhausted State until their Stamina fully regens.
[Optional (for Gentleness)] Also decreases the Noise made while shaking Gummy but also increase the Cooldown OR decreases how much it recharges each time.
Peace: Decreases the Noise made while shaking Gummy (brotato running out of ideas✌)
[Optional] Patience: increases interaction speed with Lockers and the Player enters Hiding state while the Locker is closing instead of only when it fully closes (i have 0 clue what this Trait does other than buffing something for timing hides)
this is all i can suggest for now, i may play the game more seriously when July break starts (soon).
go to 21:13
i wanted to test from how far i could backtrack before being too slow to hide and this is pretty much the limit without Joy or Integrity + UV warning advantage.
I GUESS its tolerable to wait out A-60 since it doesnt take him too long to spawn and reach the door, specially when the player still has to time his locker correctly to avoid Obsession, but i believe this time waste can be avoided with maybe a guaranteed locker room if A-60 is active and the 2/3 previous rooms are lockerless.. or by making A-60 spawn faster if the player stays inside a locker for too long, or only do the 2nd suggestion if the last 2 rooms were lockerless
i will try to play the game fully before rating it but im liking it a lot right now
some bugs/complains:
- Peace:
- [NonBug] A-90 seems to count as an Entity for the requirement and it kinda doesnt make sense since the only way to avoid him already forces you to not run
- [Bug] Holding R (activating ability) completely ignores Running stamina comsumption
- Replaces Running stamina comsumption with the Ability's one
- When the Flashlight is full it stops any stamina drain, giving the player INF stamina
- A-60:
- [Bug/Complain] Some safespots dont seem to work because he pathes way too close to them (has happened only once by hiding on the left side of the staircase room, right after A-60 reaches the door and starts moving/checking left and right. not confuse with Metal bridge room)
- Enviroment:
- [Bug] Running into the edge of a Broken Locker can cause a Softlock state in which the player is unable to move
- has only happenned with 2 lockers, the one thats leaning into another broken locker. and the Locker that has a Battery spawn point on their side in the room covered in Lockers.
- [Complain] the chipped/buggy Audio is a bit annoying
- [Bug] Running into the edge of a Broken Locker can cause a Softlock state in which the player is unable to move
- Mechanics:
- [Small Bug] Sometimes the Flashlight starts ON by default and it takes 2 presses to turn it OFF, after that it fixes
- [Bug] the Ok button in the GameOver Screen responds correctly when dying to Obsession and A-130, doesnt when dying to A-60 or A-120 (hadnt checked with A-90 yet but he doesnt want to kill me:angry:)
- [Small Bug] If the ScreenSize is too high (prob can happen on any size), the Trait reward Popup can appear out of screen. (randomly got Joy while messing around from door 0-13 and it hided the description explaining how i got it)
- [Complain] Locker door hitbox to close it is too small :(
Edit Update:
[Bug] the left side Safespot on Staircase and Metalbridge rooms dont work
accidentally got Gentleness on my first time trying out Patience (semi complain, like its not that badd but maybe make it check if the player moves during the Windup too)
[Bug] A-130 doesnt show in the files after dying to it


my theory is that this error occurs because the game tries to locate the achievement but since it doesn't exist it proceeds to drop the error.
Spanish :) (It's me or the last 2 images are in Low quality?) (I am new to RPG Maker VX Ace)
Update: everything that gives you an achievement causes the error