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MintGreen

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A member registered Jul 21, 2024 · View creator page →

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(1 edit)

you should try the new patch, since the UV light was disabled in that version, along with other misc. bugfixes

you might want to adjust your strategy around the fact that locker rooms aren’t inherently guaranteed 👀 This game is supposed to be difficult after all…

A-90 doesn’t count for peace, I’ve went through the code, it doesnt seem to do so

I’ll look into fixing the peace bug in the 0.6.2 patch

Hmm… I’ll look into the quiet jumpscares bug

Obsession is meant to spawn in fridges. Remember to time your hiding, especially late-game.

ts should say v0.7 I’m such an idiot bruh

thanks!

I chose to do non-native windows as I felt it was easier to implement, the OK not working when you die has been a long-time bug, and I’ve been trying to fix it but ts godot hates me lwk 🥹

It depends on your graphics card settings unfortunately. The window is not a native window, thus I use a transparent background to hide the game’s ACTUAL window (which is fullscreen) If your graphics cards settings dont allow this, or simply dont suppourt it, then you might have to change your graphics card settings, or simply may not be able to have the transparent background.

Noted. A few mentions,

A-60 isn’t supposed have any safespots other than lockers, I will work on this in a future version if there are any safespots away from it.

In this version, you have an experimental UV light, which I forgot to disable when uploading the current patch.

The OK button not working has been an issue for a while, I’m not sure what to do about it unfortunately…

I might try to limit Window Size later, or make it simply be a ratio of your monitor size as I want the game to be windowed.

A small strategy, you don’t need to be entirely inside the locker to close it, the locker door always has collision, so it will push you inside the locker if you’re standing right at the edge of the locker. This is stylistic.

the 130 bug has been reported before, and will be patched in the next update.

Anything related to traits, I will take a look at, as I often forget the traits after I stop playing the game for a while 👀

this isn’t going to be a mobile game, sorry. Besides, it uses methods you’d normally find on computers.

thank

honestly i wish it was that easy, but when I tried to make multiplayer, I either needed some server framework, which costs money, or an IP server system (much like minecraft) and then with the IP server system it was very laggy...

I don't know how to make multiplayer, because I can't model a player, or figure out how to make the multiplayer in the first place, (nor could I figure out room and entity syncing)

okay, in that case, you should check out Rooms and Doors on roblox, it's also a really cool game! but be prepared for absolute pain and hell
(I recommend using deaf mode if its hard for you to hear A-60)

this is a cool game, but I would like to note, Rooms doesn't come from Doors, the subfloor is a reference to the game Rooms by nicorocks5555 on roblox, the inspiration for Doors