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This was such an interesting concept! The fact that you have to press a button to hold the sword up and can only do so for a certain amount of time adds a surprising amount to the baseline Getting Over It mechanic. Unfortunately, I did find the controls were really out of whack and unpredictable. I understand that part of the point with a game like this is to be unwieldy and strange to control, but it didn't feel like that so much as the sword just bugging out and not doing what it was supposed to do. It would routinely try to spin all the way around the long way towards my mouse instead of taking the shortest path, which would result in it digging into the ground and sending me flying, usually in the direction of some spikes. Other than that though, I really enjoyed this. The platforming challenges were interesting, especially with the addition of enemies, and the SFX and art was nice as well. Great job!