Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Probably will add keybind settings later on. E is usually my "Dodge/Dash" button for anything I'm playing. And yeah, that whole impulse thing is REALLY weird. I'm going to have to look into this. I use a 60hz monitor if you must know. That's outright bizarre. 

As for that last one, do you suggest I have the player hold the pose at the end of an attack a little longer before going back to the basic pose?

As for that last one, do you suggest I have the player hold the pose at the end of an attack a little longer before going back to the basic pose?

Yeah that's a simple fix. It might look a little awkward but it will be easier to understand than what you have currently. Either just hold the follow through, or make the return to idle a lot slower.

(1 edit)

I can do that.
Did the thing with making transitioning back take longer. Looks way better now,

Okay, I updated it. Can you confirm if the thing where your node impulses are too far has gone away?

Here's my new gameplay.
(+1)

So the issue is fixed. I'm working on UI stuff ATM