Hey Dragon, I like the updates and how the game is shaping up. I still like the combat and the game mechanic of eating the loot and having it be used fuel for the attacks. I like the idea of having the typical bad guys be the hero's in the story and the amount of different story and game systems that you already have in the game.
I feel like pacing out the content or having characters explain some things in tutorial fashion would help with onboarding. There is a lot going on in this game (different type of battle system, different things to do in cities, affinities, ect). Explaining these things during the natural flow of gameplay once could help things go smoother for newbies.
It seems like the game already has several JRPG elements, not sure how it could be more JRPG
The combat seems like a major part of gameplay, maybe an option to choose which encounters you fight in, determining what kind of loot you could get? Like I wanted to use Tanko's shield party ability but didn't have the items to do it, might be nice to choose to go towards attack based enemies or defense.
I like the game a lot and you guys are improving it constantly. Still had a lot of fun and can't wait to see where this goes.