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This is great!! The mechanics of leaning to move is super clever and is very well implemented!! It's very much giving getting over it vibes!! Great job!!

I do have a little bit of feedback and I also think I encountered a bug:

I found the font that you used for the text a little hard to actually read, this doesn't take away much from the game though I just wanted to point it out.

And while clearing the very first rock I found myself struggling because I couldn't seem to actually jump high enough to clear it? Eventually I passed it because I fell but my body fell right of the rock and the unicycle to the left and I ended up respawning where my body was so I had passed it and suddenly I jumped a lot higher? I don't know if I was supposed to be able to jump higher from the start or if after falling I somehow got stuck with a higher jump than I was supposed to have but I will say that the higher jump was definetly better! :P I don't think I would've been able to clear as much as I did if my jump was stuck being as low as it was at the start.

I didn't finish the whole thing because that would clearly be a lot of work but this is still a great fun game! You guys did a great job!

A lot of people have mentioned that the font is hard to read and we have changed it to the font that is on the itch page. I will upload a new build after the game jam ends.

As for the bug, it seems quite odd. I want to explain how the jump height mechanics work incase it isn't a bug. In the game, jump height is affected by 2 main factors. The angle of the player impacts jump height which is mentioned in the opening dialogue "And remember, you can jump higher when you’re upright." However, I should have considered the fact that not everyone wants to read all the dialogue and might skip past this. I should probably also mention this somewhere that the player is less likely to miss. The other thing that affects the jump height is how long you hold the spacebar down for. Holding it down for longer results in a higher jump. I didn't think to mentions this in the game as it's a common mechanic is many platformers. However,  I think I should have mentioned it anyway since some people playing the game may not have played many platformers before and might not notice this.

Do you think the odd jump heights you experienced could have been caused by 1 or both of these factors or do you think it is likely to be a bug?

I did read the part about stanging up straight but didn't really time my spaceball holding. Let me see if that was it

Yeah so I tried again and I could clear the rock fairly easily, maybe I wasn't pressing long enough at first and didn't realise

I thought that might be it. I'll make sure to make it more obvious in the game when the jam ends.