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(+2)

Thanks for taking the time to review us! I'm on the fence between the shotgun and the machine gun myself. Psi did a great job on the pixel art, they were practically an art factory  in the last 4 days prior to submission. Do you have any juicing recommendations? This is psi's first jam ever and the first one I was able to allot any time to refinement so making things juicy and shiny is new to both of us.

(3 edits) (+2)

particle effects, sound effects (I suggest using a teeny bit of pitch randomization so they sound less samey) camera movements (zoom in/out depending on how many enemies are on screen etc).  knockback, making enemies flash or squash/stretch on hit, camera shake, etc. anything that enhances the gamefeel-- the more reactive to a players actions, using sounds or visuals, the more locked-in the player gets and the more satisfying it is to play.  Tween everything you can-- instead of setting a hp bar to the new value, use a tween to animate it.  when you get hit, shake the hp bar, shake the whole screen etc.  it's all about enhancing what you've got happening on-screen and from the player inputs.  these are just some ideas but you can find your own ways you like to juice up your games.

you guys did a great job! awesome work for a first jam for Psi. I find every jam builds skills and the next jam you can push further and further.