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so the only feedback i could give on the game itself would be the main menu, and this be related to my struggles getting the game to run properly, but it seemed to me like the game decided on “Play” the instant my spinner hit its collision box and that meant I kinda accidentally went for play before even noticing i could control the spinner. So i think a better UX there would be to have a relatively large area around each “button” and when the spinner is in it start a progress animation on the button that only clicks it when complete. That way the menu isn’t a maze where you have to avoid certain areas to get to where you want and gives players a bit of time to react.

So sorry to hear about your difficulties! That is indeed how the main menu is set up, but it’s probably got something to do with the Linux play. Hope you find another way to try it out and thanks for the thorough feedback :)