It's coming together nicely. Fans were going full blast, but it runs well otherwise. The lag while first firing a shotgun was actually satisfying.
Ammo is really tight, so if you miss that one room with flamethrower you are quickly forced back to explore with nothing to defend yourself with. Is there an option to unload ammo from a weapon you want to drop?
Ranged enemies are pretty much the only threat with their chip damage and no healing options, and that's how I died at the first three centaur encounter. Flamethrower feels OP with one shot kill and little ammo usage, but I guess it's balanced by the range against some enemies. Minigun has some nice dynamics where you want to push forward aggressively while keeping the spin going for efficient ammo usage.
Kind of reminds me of Alien Swarm but without coop.