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Hey Dev, quick question about this: `Intertwined Passions: Forget isolated character routes`. Does this mean there's no system that allows going down a single path? Thanks in advance for your answer.

Yes, you can. You can also play a 'full corporate' route with zero romance or sexual content.

The game is still in development, but I am building an 'inhibition' menu to allow players to fully personalize their experience with the LIs. You'll be able to toggle off or on specific narrative paths or kinks, such as romance or certain storylines.

But it's not an "alternative content", it's more a "filtered content".

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It's a very interesting and promising project. I really like its structure. However, with all due respect, I think this game really needs a walkthrough because so much of it depends on player decisions, both in the main story and in the interactions with the girls.

Lack of information: During the Board meeting and case presentation, the game told me I had missed a lot of evidence. However, the game never gave me any indication beforehand that I was supposed to gather evidence during the mission. There was no objective, journal entry, or hint telling me to look for clues, so I assumed I was simply making dialogue or personality choices.

Amanda's QTE: During Amanda's gym QTE, the game asks questions about things she never mentions. If the intention is to test whether the player paid attention, that's perfectly fine. But in this case, it asks about information that wasn't provided during the conversation, such as her favorite martial art or which office she worked at before Paradize. That makes it feel more like guessing than remembering.

Suggestion: It would also be helpful to add a journal that tracks the points and stats we earn with each character, both for story progression and relationship values (obedience, chemistry, truth, etc.).

Thanks for your comment!

I’ve noted your points. I'm not entirely sure about a walkthrough yet, but why not.

The promise of the game is that all LI scenes and routes at the hub will never be blocked by a "bad choice." Yes, you might miss some elements at Paradize, or you might not know everything about Amanda's past during your first gym session, but don't worry, it’s not a game-over.

You can miss some "mission content," but the core of the game remains accessible, and you can always grind a bit to compensate.

 I am trying to create a VN where there isn't just one "right answer" or where a walkthrough is mandatory to unlock a specific romance route. However, I understand that this approach can be destabilizing.

You can talk to Prescott in Brittany to get more information about your progression.

PS: Another player actually made a mod on F95zone with a trivia guide and a stats screen, if you're interested.