It's a very interesting and promising project. I really like its structure. However, with all due respect, I think this game really needs a walkthrough because so much of it depends on player decisions, both in the main story and in the interactions with the girls.
Lack of information: During the Board meeting and case presentation, the game told me I had missed a lot of evidence. However, the game never gave me any indication beforehand that I was supposed to gather evidence during the mission. There was no objective, journal entry, or hint telling me to look for clues, so I assumed I was simply making dialogue or personality choices.
Amanda's QTE: During Amanda's gym QTE, the game asks questions about things she never mentions. If the intention is to test whether the player paid attention, that's perfectly fine. But in this case, it asks about information that wasn't provided during the conversation, such as her favorite martial art or which office she worked at before Paradize. That makes it feel more like guessing than remembering.
Suggestion: It would also be helpful to add a journal that tracks the points and stats we earn with each character, both for story progression and relationship values (obedience, chemistry, truth, etc.).