Realmente disfrute del juego ahora queda esperar que salga el capitulo 4........falta mucho? 🙄
DELTA1988
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This chapter was about the end of Emma's story arc. ALL players probably had 95% of the same content; the difference is that, being on her route, the scenes (intimacy) and therefore her dialogues are more intimate (and I assume that's the same for all the girls). THE FINAL SCENE IS EXACTLY THE SAME for everyone.
I just finished chapter 3, so I'm going to give a description in parts.
1. The story: I liked seeing references to AF. The plot is very good, interesting, and very entertaining.
2. Gameplay: I liked the attention to detail in both the combat and administrative systems. It gave the player a very good immersion experience; it didn't feel like just observing and watching what happens.
3. The IL's system: For me, and I repeat, FOR ME, this is where it falls a little short. In my case, as a player who enjoys following a single path, having the game pair you with two seems like too much. As I've already made clear, I've played the developer's previous game, and at that point, I liked AF's system better. On the other hand, I didn't quite understand Cindy's relevance in the game. Is she the main IL's or a sidegirl?
I see a lot of potential in the game, and considering its previous story, I expect nothing less than something of the same caliber.
My score so far: 4/5
Well, rest assured I'll be following the project closely.
I hope you don't take the following as disrespectful, but rather as feedback from an AVN player. I've seen many different approaches to romance systems over the years, from harem-only games to projects that successfully combine both harem and exclusive romance routes.
Personally, I think the latter is one of the best options a developer can offer. I completely understand that creating separate story arcs and endings for each route takes a great deal of time, effort, and probably a larger budget as well.
On the other hand, it also appeals to a much wider audience. Players who enjoy harem routes can experience the game the way they like, while those who prefer committing to a single love interest can enjoy it just as much. A combined system allows both types of players to experience the story without feeling limited by the relationship structure.
Whatever direction you choose, I wish you the best with the project. It definitely caught my interest.
Hi! I played Always Fans before starting this game, and I have a question about the love interest system.
Is it similar to Always Fans, where I can choose one main love interest and stay committed to her throughout the story?
Or is Inanna Revenge designed around a harem system where pursuing multiple love interests is expected or required?
I'm not looking for spoilers—I just want to understand the overall relationship structure so I know what to expect while playing.
Thanks!
and once again emma is the cause of my emotions to the limit (if you understand what I mean it goes without saying) just like in that CH 1 EP5 this was an emotional chapter.....too much perhaps the fact that I am on her route but that does not take away its emotional weight at general levels anyway. to wait for what's coming
Hey! I just finished Episode 2 and really enjoyed Emma's arc.
I have a question, though. Since this episode is called "Emma's Final Arc", does that mean players who have stayed on Emma's route from the beginning can still continue her romance in future episodes?
Emma has been my only active route throughout the game, so I'm just trying to understand whether "Final Arc" refers to the end of her personal character arc or the end of her romance route.
Very good game, it looks good as a project. I don't know if it's just my play style, but it leaves you with a mix of enjoyable and tense. Let's say it's in the presentation stage. As for the main plot, Regarding the main plot, many questions have been raised, but so far, very few answers have been given Regarding the love interests (IL's), there's variety; there are also side girls. If the player wants, at this point they can choose a route. In my case, that's what I did, but only because of my play style. The game doesn't force an early choice. I'm waiting for more content. Perhaps, as a suggestion, and with all due respect, add an ILS menu on the main screen to observe the development of the route(s). Since it will be a game that makes decisions count (for better or worse), I think it would be good to have a "map" to know that the path(s) are still open. That would prevent the player from having to replay the entire story, and they would only have to return to the point where, well... they messed up. 5/5
rejugar.. en serio? con el mayor de los respetos el juego esta cargado de pensamientos internos del mc lo cual hace que se pierda tiempo en leer data que el player ya conoce estoy casi seguro que fueron mas escenas del mc hablando consigo mismo que con otros pj`s NO ES LO MISMO DAR UNA PEUQEÑA PISTA SOBRE SI LOS CAMBIOS AFECTARAN LA RELACION CON LAS IL`S PARA SABER QUE DEBEMOS REJUGAR PORQUE SI NO LO HACEMOS NO TENDREMOS LA RUTA COMPLETA O PODRIA ROMPERSE PERO .... UNA ESCENA EN LA DUCHA NO CREO QUE VALGA RELEER TODO OTRA VEZ
I think it was the AVN that took me the longest to complete, and I only played one game with Emillie. I liked the story, the varied characters, each with their own personal history. I liked the fact that it's made for all types of players: those who like to build a harem, those who prefer the path of a single girl, and the way the MC shapes his attitudes according to the player's choices. Rating: 5/5
Hi! First of all, congratulations on the project, the psychological mystery aspect really caught my attention.
I had a quick question regarding the romance system. Are all of the planned love interests already introduced in the current episodes, or are there still more to come in future updates?
Also, is the game primarily designed around individual/exclusive routes, a harem route, or will players be able to choose between both approaches?
Thanks in advance!
It's not that I didn't like it or that it's a bad game, but it feels a bit slow. I feel like there are too many introspective thoughts from the MC and not enough dialogue between MC and IL. You have to be aware that, being version 0.4, you have to be patient; it's not the same as playing a complete season 1 as something that's still in development.