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DELTA1988

88
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A member registered Sep 07, 2025

Recent community posts

Finished in the early morning of 31/7.

Regarding the narrative: The story is interesting and complex, with a lot of potential. It keeps you focused on what is happening and constantly makes you want to discover more. It never feels boring, and the mystery elements do a good job of keeping your attention.

Regarding the LIs: The cast is quite varied, not so much in terms of age, but definitely in terms of personality. I find it interesting that the game chose to place most of the characters within the same work environment. It's the first time I've seen this approach in a VN, and I think it gives the story a different dynamic.

Personally, the character who has caught my interest the most so far is Molina. The way her relationship with the MC started and how their dynamic is developing makes her a very strong romance candidate.

Current content rating: 4/5.

hey dev little question about the relationship system is this game designed to choose a single girl? harem? or both possibilities, thanks in advance for the answer

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Agosto 7 anotado!

Hi dev Can the game be played focusing on only one love interest from beginning to end?"

Hi! The premise looks really interesting, and I have a quick question about the romance system.

Will players be able to focus on a single love interest throughout the story, or is the game mainly designed around pursuing multiple girls/harem?

Thanks!

Hi! Thanks again for the clarification.

I have one more question. Since only the main love interests will have full solo routes while the side love interests lead to the harem path, is that distinction already established in the current version of the game?

In other words, can players already tell which girls are main LIs and which are side LIs, or is that something you'll reveal or decide in future updates?

bueno habrá que esperar hasta el 4/8 jeje 

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After so long waiting (because I had to finish others), today I finally got around to playing Life's Gate. I really liked the story; it has potential and its own unique life, not trying to copy anyone or anything. The song in Mira's scene is beautiful; in fact, I'm listening to it while writing this. I apologize, but I have to ask something that's been bothering me, the only question I have throughout the entire game: Is Mira an ILS? Something the MC says at the beginning of the game makes it seem like they aren't blood relatives, even though she calls the MC's parents "Mom" and "Dad." If you could clarify that for me, I would be very grateful.

Hey Dev, quick question: have you already defined the relationship system? I see a couple of il's based on the photos posted. Will it be a mandatory harem, or will each one have their own path?

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It's a very interesting and promising project. I really like its structure. However, with all due respect, I think this game really needs a walkthrough because so much of it depends on player decisions, both in the main story and in the interactions with the girls.

Lack of information: During the Board meeting and case presentation, the game told me I had missed a lot of evidence. However, the game never gave me any indication beforehand that I was supposed to gather evidence during the mission. There was no objective, journal entry, or hint telling me to look for clues, so I assumed I was simply making dialogue or personality choices.

Amanda's QTE: During Amanda's gym QTE, the game asks questions about things she never mentions. If the intention is to test whether the player paid attention, that's perfectly fine. But in this case, it asks about information that wasn't provided during the conversation, such as her favorite martial art or which office she worked at before Paradize. That makes it feel more like guessing than remembering.

Suggestion: It would also be helpful to add a journal that tracks the points and stats we earn with each character, both for story progression and relationship values (obedience, chemistry, truth, etc.).

Very good start as a project, it looks solid.

Scenes: The comedic parts were spectacular.

The plot: Interesting, captivating, very enjoyable.

The characters: They all have well-defined personalities.

I liked seeing the references to Eternum and Karate Kid.

Regarding the routes, I assume that when a choice makes a heart appear on screen, that's a "point added"/progress in the relationship.

5/5 I hope to see more in the future.

hey dev! little doubt is the harem mandatory in the narrative or can the player focus on only one of the eight girls?

como proyecto es prometedor bastante contenido para una version tan corta no parece algo hecho rápido sin sentido por el contrario deja las piezas bien establecidas 

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Realmente disfrute del juego ahora queda esperar que salga el capitulo 4........falta mucho? 🙄

Hey Dev, quick question about the system for relating to ILSs that allows going down only one path. Is it possible? Thanks in advance for your answer.

Hey Dev, quick question about the system for relating to ILSs that allows going down only one path. Is it possible? Thanks in advance for your answer.

Hey Dev, quick question about this: `Intertwined Passions: Forget isolated character routes`. Does this mean there's no system that allows going down a single path? Thanks in advance for your answer.

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Hey dev! Quick question about the ILS system: does the game allow the player to follow only one path, or is it designed to end up with multiple girls? Thanks in advance for your answer.

Thank you so much for the mention! It honestly made me smile. I'm really happy I could contribute, even in a small way, to your project. I can't wait to see the journal feature in the game. 😊

This chapter was about the end of Emma's story arc. ALL players probably had 95% of the same content; the difference is that, being on her route, the scenes (intimacy) and therefore her dialogues are more intimate (and I assume that's the same for all the girls). THE FINAL SCENE IS EXACTLY THE SAME for everyone.

I just finished chapter 3, so I'm going to give a description in parts.

1. The story: I liked seeing references to AF. The plot is very good, interesting, and very entertaining.

2. Gameplay: I liked the attention to detail in both the combat and administrative systems. It gave the player a very good immersion experience; it didn't feel like just observing and watching what happens.

3. The IL's system: For me, and I repeat, FOR ME, this is where it falls a little short. In my case, as a player who enjoys following a single path, having the game pair you with two seems like too much. As I've already made clear, I've played the developer's previous game, and at that point, I liked AF's system better. On the other hand, I didn't quite understand Cindy's relevance in the game. Is she the main IL's or a sidegirl?

I see a lot of potential in the game, and considering its previous story, I expect nothing less than something of the same caliber.

My score so far: 4/5

Not at all! I'd be honored. Of course you can. And thank you so much for taking my suggestion into consideration. I really appreciate it, and I'm really happy to know it could help improve the game. 😊

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Well, rest assured I'll be following the project closely.

I hope you don't take the following as disrespectful, but rather as feedback from an AVN player. I've seen many different approaches to romance systems over the years, from harem-only games to projects that successfully combine both harem and exclusive romance routes.

Personally, I think the latter is one of the best options a developer can offer. I completely understand that creating separate story arcs and endings for each route takes a great deal of time, effort, and probably a larger budget as well.

On the other hand, it also appeals to a much wider audience. Players who enjoy harem routes can experience the game the way they like, while those who prefer committing to a single love interest can enjoy it just as much. A combined system allows both types of players to experience the story without feeling limited by the relationship structure.

Whatever direction you choose, I wish you the best with the project. It definitely caught my interest.

Hey dev! Quick question: Is the relationship system defined? What I mean is, is the harem mandatory as the only way to interact with the ILs, or will the player have the option to pursue a single girl throughout the game? Thanks in advance for your reply.

I had the same question, so I used an old save and did a speedrun to the end. THE SCENE IS THE SAME, BUT BEING ON THEIR ROUTE OR NOT MAKES A DIFFERENCE IN TERMS OF, LET'S CALL THEM, FUTURE PLANS.

Hi! I played Always Fans before starting this game, and I have a question about the love interest system.

Is it similar to Always Fans, where I can choose one main love interest and stay committed to her throughout the story?

Or is Inanna Revenge designed around a harem system where pursuing multiple love interests is expected or required?

I'm not looking for spoilers—I just want to understand the overall relationship structure so I know what to expect while playing.

Thanks!

and once again emma is the cause of my emotions to the limit (if you understand what I mean it goes without saying) just like in that CH 1 EP5 this was an emotional chapter.....too much perhaps the fact that I am on her route but that does not take away its emotional weight at general levels anyway. to wait for what's coming

Oh, thanks for clearing up my doubt.

Hey! I just finished Episode 2 and really enjoyed Emma's arc.

I have a question, though. Since this episode is called "Emma's Final Arc", does that mean players who have stayed on Emma's route from the beginning can still continue her romance in future episodes?

Emma has been my only active route throughout the game, so I'm just trying to understand whether "Final Arc" refers to the end of her personal character arc or the end of her romance route.

Thanks for the confirmation! I was curious because Alice caught my attention very early in the story, so it's good to know she's a main LI. Looking forward to seeing where her route goes.

HI Cicada "Is Alice a main love interest?"

Very good game, it looks good as a project. I don't know if it's just my play style, but it leaves you with a mix of enjoyable and tense. Let's say it's in the presentation stage. As for the main plot, Regarding the main plot, many questions have been raised, but so far, very few answers have been given Regarding the love interests (IL's), there's variety; there are also side girls. If the player wants, at this point they can choose a route. In my case, that's what I did, but only because of my play style. The game doesn't force an early choice. I'm waiting for more content. Perhaps, as a suggestion, and with all due respect, add an ILS menu on the main screen to observe the development of the route(s). Since it will be a game that makes decisions count (for better or worse), I think it would be good to have a "map" to know that the path(s) are still open. That would prevent the player from having to replay the entire story, and they would only have to return to the point where, well... they messed up.  5/5

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rejugar.. en serio? con el mayor de los respetos el juego esta cargado  de pensamientos internos del mc lo cual hace que se pierda tiempo en leer data que el player ya conoce estoy casi seguro que fueron mas escenas del mc hablando consigo mismo que con otros pj`s NO ES LO MISMO DAR UNA PEUQEÑA PISTA SOBRE SI LOS CAMBIOS AFECTARAN LA RELACION CON LAS IL`S PARA SABER QUE DEBEMOS REJUGAR PORQUE SI NO  LO HACEMOS NO TENDREMOS LA RUTA COMPLETA O PODRIA ROMPERSE PERO .... UNA ESCENA EN LA DUCHA NO CREO QUE VALGA RELEER TODO OTRA VEZ 

 Just to be 100% sure about the branching: Alongside the harem combinations, will there also be an option to pursue a single character route from start to finish (excluding the others), or are all endings tied to harem configurations?"

I think it was the AVN that took me the longest to complete, and I only played one game with Emillie. I liked the story, the varied characters, each with their own personal history. I liked the fact that it's made for all types of players: those who like to build a harem, those who prefer the path of a single girl, and the way the MC shapes his attitudes according to the player's choices. Rating: 5/5

Hi! I have a quick question about the romance system.

Will it be possible to build an exclusive relationship with a single love interest from the beginning of the story all the way to the end, or is the game designed around pursuing multiple love interests before making a final choice?

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I apologize if this question bothers you, as the tags are visible, since the idea is to choose an IL option. Is there a planned outcome that includes pregnancy?

Just to clarify, could you describe the path system (harem or individual)? In other words, can the player develop a relationship with only one il's from beginning to end? Thanks in advance for your reply.

Yeah, definitely. That answered my questions perfectly without spoiling anything, so I really appreciate it. Thanks for taking the time to reply!

Hi! First of all, congratulations on the project, the psychological mystery aspect really caught my attention.

I had a quick question regarding the romance system. Are all of the planned love interests already introduced in the current episodes, or are there still more to come in future updates?

Also, is the game primarily designed around individual/exclusive routes, a harem route, or will players be able to choose between both approaches?

Thanks in advance!