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(+1)

Nice concept here! I had fun reading the different headlines, though they were spinning way too fast for me to see all the options. 

If you continue tinkering with it, the ones with multiple spinning wheels (especially 3+ with very small windows and anything 4+) were just too hard for me to try to focus on, so I just clicked through them to move on to the next level. It would be nice if those were slower and/or had bigger target zones since there's already so much more to pay attention to (and I played them on the easiest level). 

But nice sound design and nice overall aesthetic - good job!

(+1)

Thanks!

Difficulty is definitely first on my list of things to address in a post-jam patch.  Depending on how much time I still want to devote to this, I'm considering making it so that the difficulty option doesn't just globally affect the speed of the wheels by a set multiplier the way it does now, but also affects things like the target zone width and perhaps even adds entirely new target zones for the multiple wheel levels to make them easier to manage on the lower difficulty levels.