Enjoyable demo and nice progress :> Got to the finish and luckily wasnt ambushed by any of the last 3 enemies by saving up my dice.
The game was a bit hard at first but when you learn the weaknesses of the enemies it becomes easier. I played a thief, warrior and knight. In combat i usually just pass around my turns, using up the half dice with the knight or thief for support skills and damage the enemy with the warrior. I didnt really need to use any skills besides the normal attacks for the three, for the warrior the shield bash and flame strike, thief the attack that reduces def and bind, and for the knight i mostly just taunted when necessary. Dont know if that is the optimal gameplay. (forgot the skill names, im sorry)
The combat feels solid but can feel a bit repetitive over time, ultimately its a good foundation. Im wondering if you want to keep it, that one can adjust passives and skills during a dungeon? Will you balance the game around players needing to switch loadouts during an expedition? One thing i liked about darkest dungeon I is that you needed to prepare a finished loadout to embark onto a mission. taking more food if you dont have a healer as an example.
The leveling up mechanic that makes you walk around feels slightly out of place. Maybe it just needs some warming up, but it makes a playstyle more optimal in which you walk around, try to avoid enemy encounters and collect as many tiles as you can. Im not sure if defeating enemies rewards you with anything, but i ended up defeating every enemy on the map anyways.
I like the shift strategem, i think it was intended, but being able to skip certain combats, traps or even the elite on level 2 feels good.
The new character design is very cute, wish they were a twink, albeit they are flat enough to just imagine it.
Everything in the game was very easily understandable and concise. Although im not sure if you can look up the tempo of the fighter anywhere.
All in all a very enjoyable experience. Hopefully youll be able to submit again next demo day, id be looking forward to anything youre able to produce. :>
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Thank you for playing craspedia!
>Played with thief, fighter, knight
That's impressive, I don't think ive ever beaten the game without a cleric
>Adjusting skills and passives in a dungeon
Yeah that'll be the main bulk of the experience, different from darkest dungeon. You will be switching through equipment very often to handle specific encounters in high level gameplay. A hotkey to save and quickly swap between party configurations is planned.
>Level up mechanic
It is there to encourage exploration and the hard fights with tight MP economy are supposed to push you into using dice and shifting to skip through floors and slip by difficult situations! Likewise no battle rewards also were meant to discourage you from fighting blindly, instead looking for other more rewarding paths to take. But battle rewards are planned to be implemented, they just aren't going to be as greater as exploration rewards