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(+1)

I like a good tactical mech game! It looks good, music choice is great, and moving in circular areas for range is interesting! Here are 2 constructive criticisms on the gameplay:

- I felt the need to know in which order the mechs will play ! Some kind of visual indication is necessary.

-When I move, don't see the range of my weapons, hence I take a risk when deciding where to stop; there should be a visual indication of my weapons range when I move to solution that.

Keep it up! Would love to play more of it.

Thanks so much, glad you enjoyed it!
Regarding the feedback 

1. True, I was planning on implementing a turn order UI, but ran out of time. Will definitely be the next priority.

2. Make sense, that is a really good idea, I'll consider that.