this one. I tried getting into the game before, and rage quit because the controls were abysmal to me. People are attacking tap vs hold, when it should be about options. make a presets tab. Add holding keys, and tab shift alt ctrl modifiers, and people can go wild if they want, or keep the old/new controls.
As stated the real arguement is not about tap vs hold, but pretending that it is: it may not be more efficient, but I'm not very efficient. I'm having a lot of fun playing this game very casually, I'd argue the game is designed around casual play! And it provably made the game more accessible for people like me that don't want a steeper learning curve for some promised higher payout. Yet again though, some people do, and it should always remain an option, some people find more buttons with no multi-functions more accessible.
After that and ironing out the controls a little more, while keeping all previous options available as presets, the tutorial needs a complete overhaul imo. I'm not good enough at game design to tell you what it needs but I didn't retain any of it. Perhaps too dense, yet also too boring at the same time, additionally missing broader concepts, it needs an example of the gameplay loop, I was floundering on day 1 on baby easy mode half speed.
Not much of a gamer but I love this game a lot and want to see everyone able to play it how they want :]