The idea is enticing, and it looks and sound great! The gameplay when in close combat is a bit confusing as is though: maybe tranparent spheres to show where you do damage when punching and when the ennemy punches would help? FPS is immersive but ambitious, maybe for punching TPS is better?
Viewing post in EARTH DEFENDER HERCULION jam comments
Thank you for the feedback! The UX part was the last to be thought of, since we didn't really have time to do it.
Our goal was to test the idea of an FPS mech brawler game idea for a future project, and since there are already a lot of TPS mech games, we want to look into how to make our game different from the rest as well so we are testing the FPS mech with immersive feeling// Well... working on this alone as a dev, I find it easier to work on the FPS in terms of animating and gameplay lmao but TPS is not out of the question but we'll have to test/research it further later. Thanks again!