My personal winner of the jam. I have been playing for an hour and I don't want to stop any time soon. This game is done so well, the mechanics are well thought out, the visuals are gorgeous, the music and sounds are satisfying, just take my damn money. I really hope you will continue this project as it holds much potential!
Here is my list of things I want for a future update:
-Change the price tag system so that instead of having it appear like it does currently, its part of the description of the item so I can read AND buy the item if I want to, instead of having to click twice to buy and lose access to the description.
-In the boxes upgrade screen, I would like to be able to hover over the given selection of numbers to see what the current effect(s) on it are, instead of just memorising the colors. Also, some effects are permanent, like making the number permanently larger, and it is not conveyed at all, as initially I thought its an effect like the reroll one for example. Additionally, some upgrades don't even require you to have a number selected (the payout ones), which was also not mentioned. I thought you always had to choose a number, perhaps they could go in another screen?
-An UI speed up option would be nice, since after a while all the VFX were just too slow for how fast I was blitzing through rounds, same for buying items.
-Same way we add effects to numbers, I'd like effects for gears. Or if its too hard to balance, some way of getting a few extra slots for gears would be nice. (P.S. super nova is OP, the best thing to do is farm until you can buy it then blitz through the rounds)
-I assume the order of the gears matters, but im pretty sure this is not mentioned in the tutorial.
Also the background is funny since it goes back and forth when looping. I can't wait to see what you have in store next! Good job!