When I came back to play again I refreshed the page. This time the first mission showed as not yet completed. So, maybe completing the tutorial marked the first mission as complete.
Having played through it already, it would be nice to be able to skip the opening sequence on subsequent plays.
It would be nice if the battle log used different color for the text to distinguish your actions vs the enemy's. It does show "ENEMY TURN", but maybe having the enemy hurting you be red, while you hurting them is orange or something else. I think more important than that, though, would be to add a message or spacer after the enemy turn, before the messages about your ships recharging before turn start.
It seems odd that you include a Basic Attack card, when every ship also gets that ability. Is there a reason to have a second copy? Or is it just because the display includes all cards perhaps.
For the 3rd fight in the first area it seemed like time was sensitive, so I tried to take the enemy out as fast as possible, while the previous fights I had done a bit more experimenting. I had not used the special abilities yet, so decided to start with them. I charged all ships to full energy. Then used the Blast Gun (I keep wanting to call it Blast Cannon) on the center enemy, hitting slightly high and hitting them and the ship above. I moved everyone where I wanted them, and then got my extra turn. I fired the Blast Gun again, destroying both the center and top enemies. I the used the Bounty Shotgun with the Support ship and did some damage to the last ship, though was not able to take it out. The next turn I finished it off quickly.
The last text was "Prepare to land on Drunghur", instead of "Dronghur".
In the text "they will take at least a week to reach." A space is missing in "at least". Unless it is intentional for the character's speech, I'd say it should have something more at the end, such as "reach us" or "reach here".
After the old man says "Follow me", it feels a bit abrupt switching to the ship loadout/cards screen.
I'm not fully sure on the ores and stones that come on the screen with asteroids. I tried to collect Godrin's Stone (I think that is what it was called), and took collision damage. Then I shot it, but it was near the top of the screen, and I could not read everything that popped up. Clicking on it said something about reviving a ship, so I had wanted to collect it. I did not have any destroyed ships, so it probably was wasteful. It seems like shooting the repair stuff heals the ship that shot it. The blue/green Military Supplies seem to heal all of your ships, while the red you were told not to shoot I'm guessing heal the enemy.
As far as I can tell the Credits are just for repairing your ship. This works well, as I'm not concerned about being able to afford repairs with nothing else to spend them on.
The Quick Repairs description could use some work. I'd start with "Finding popularity" or "Having found". There is also a period followed by a lowercase letter and no space.
The "E" in "enough from you" in the Crusher fight should be capitalized.
I did not do as well on the Crusher fight. I did not count my fights, so didn't swap out any abilities for more powerful ones. I'd planned to use the Doom Cannon on the next boss fight. I also did not jump to using the Specials right away. I tested a basic attack on the shield and found it was not damaged at all. I then moved my top ship to attack the outer target. I continued largely treating it like any other fight as I took out the top target. Then I got hit by its special. The ship with the basic targeting heal was the one that got hit, so I had to charge up to use Uplifting Aura, and even that was not really enough. I also adjusted positions so the damaged ship was behind another. The enemy's next attack destroyed a Military Supplies, which also helped heal me up a bit. I did a bit of damage control and repair, and then went back to my strategy from the last boss fight of using the specials to hit hard and fast. I was able to win without losing any ships
At the end of a level you may want to rotate the ships so they are facing the right edge of the screen before they warp out. It looks a bit odd with some of them highly rotated. The asteroids and other stuff flying with them is also a bit off, and you may want to hide the other stuff, or do something with it, while making sure not to damage the ships.
It looks like I got Pravarshan twice. I got it earlier and again from the fight I just finished.
As I am unlocking more cards, I find that I am not changing my ship loadout often. The Blast Gun is my favorite. I also like the Laser of Lamentation as a second to that for group damage.
I'm going to pause here and list my current setup. I'm not fully happy with it, but am getting tired and not processing exactly how I want to change it, just that I know I want to update it.
Spaceship: Triple Attack, Tri Laser, Laser Beam, Band Aid (Swapping to Pravarshan for next boss)
Assassin: Double Attack, Shotgun, Blast Gun, Uplifting Aura
Support: Recharge Ally, Bounty Shotgun, Energy Infusion, Laser of Lamentation
I haven't really used the Tri Laser, so I'm swapping it for the Hexa Shot I just got.
I haven't tried The Flower, as it makes me think it will do a starburst style attack from your ship going in all directions and increase chances of friendly fire. With the enemies always staying on the far right, and your ships limited in how far right you can go, that style doesn't make sense. The enemy also used the Remorse Flower on me and it looked like it may have been a homing attack. I'm swapping in the Remorse Flower to try out in the next fight, replacing Shotgun, which I rarely use. I feel like there is no need for the Shotgun when I can use Triple Attack. If my aim was better I might be able to hit multiple targets, but in most cases 3 straight shots can be used more often. If there were more slots I might add in a shotgun for alternate scenarios, but it just doesn't compare favorably. Sure, you can only use 1 of each card, so it could go to another ship, but other things win over it. Of course, once you get the higher shot count Shotguns things are different, but even there I'm only using the Bounty Shotgun on the Support, since it can use it any turn after the first. The Bounty Shotgun has a good balance for me on that ship, especially with the ship's low accuracy.
OK, I know the level said it was Difficult, so I should have expected more. I was thinking to use the first fight for my testing, but it looks like a boss on its own. We shall see how it goes.
I built up and used the Remorse Flower. I messed up my timing, but it was still very powerful, and also pretty.
After fight 2 of level 3 all the cards I got were duplicates. Since it does not seem like you can assign 2 of the same card, even when getting a duplicate, this feels off. Especially with the header text saying "You've Unlocked New Abilities".
Typo in Signal fight in the word "transmission" in "Gwen we are getting a transmission".
Typo in post-fight text "face of danger in beyond me" should probably be "is beyond me". Same conversation from Flinn "information" is misspelled.
I initially used WASD for controlling my ship movement, but found the rotation hard to get right. After a while I remembered the mouse could be used as well, and that is so nice for accurately aiming at an enemy!
More duplicate cards, at least 2 of them being the same as the previous fight. There are still a fair number of cards not yet unlocked as I go into the final level.
In The Phantom Mission Info it says "What does his objective?", which should probably be "What is his objective?".
Interesting that after the 3rd fight being listed as Difficult, the 4th fight is only listed as Medium Difficulty.
After seeing the post-fight display of enemies from level 3, I swapped the Hexa Shot out for Penta Laser, figuring if there are layers of enemies, the laser would be more useful.
And starting the final level, instead of a fleet, I am greeted with a single ship. The other may have been better here. We shall see what comes next.
I took some significant damage, and ended up hiding one of my ships behind another as it was very low on HP. My base strategy works well on the boss fights, though I should have paid a bit better attention here to healing, as there was a point I could have healed up and didn't. I really like charging everyone to full energy, and then taking another turn. I don't use the special attack that often. Actually I think I only used it once or twice, after I had drained their energy on other stuff, though as part of the opening combo it does work well for the second turn after all others have used their abilities.
When I finished there were still a number of cards locked. It would also be nice to be able to view cards without going into a fight, as I wanted to read the text on the new ones, but was not going to do another fight. From the card select screen there does not appear to be a way to get back to the menu.
I really like the power boosting mechanic when aiming straight ahead and getting the accuracy in the range. That keeps the combat feeling more active and give a nice reward not just for tactics, but skill as well.
I enjoyed playing through the game. The story was good, and I look forward to seeing the rest of it. I may have more thoughts later, but I'm tired so will end it here for now.