Its been a while since I played this.
Lets take the questions one by one:
- What parts of the game do you like?
The art got a massive improvement since my last played and it was surprisingly nice.
The storyline got some more depth now witch is nice, managed to finish my breakfast while watching the intro.
There seems to be a lot more powers and upgrades.
The boss came just in time to change the vibe of the game. I can see myself get lost in this game. - What parts do you dislike?
The intro/chat does not continue automatically and its a bit long. (i didn't check the settings to see if that is an option). I wonder if a longer narration style story instead of a long dialog would be better...
The inventory is still a bit overwhelming. I got the hang of it pretty fast tho. Mby the weapons / food should be split. It doesn't seem like I really need too see the weapons when I look in the inventory.
Its hard to see when a item filter is on.
The gaining of a new skill is easy to miss as it is only a short lived popup.
You tend to get a bunch of abilities in a relatively short time. - I am not sure what that would entail. More freedom of movement? More story?
- No, linking the combat with the story feels to me like it would be the better choice.
I haven't played many games like this so my feedback may not be the best.
"Your path is blocked by a big rock" -> you train to gain the ability "rock breaker" or something along those lines. - Mby adding a skill tree would be interesting. Instead of starting with 4 slimes mby you start with one and get the others later.
Great work! Good luck expanding this even further!