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Thanks. These are good points. We do try to  design games we enjoy, as it is easier to get a feel for if it is fun, and more enjoyable to test. Sometimes in jams we will explore new styles, but sticking with what you know helps. This started one way and grew in others, so we kind of got lost along the way. We will experiment this month with some of the changes we are thinking of and see what people think.

I know indie dev is hard, and most don't make it. We still have a bit of time left to try to make this work, so we are going to do what we can. And even if it needs to be cut back to nights and weekends, we do plan to keep working on trying to make it succeed.