Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cute idea. I can feel that it's supposed to be a little silly and ridiculous. All things together, it certainly achieves that ^^ I do wanna say the main mechanic for me felt like it was the bouncing higher and higher, not the flipping. Flipping kind of just helped to facilitate bigger bounces. I feel like it would've been cool then to have a wind sound getting louder the faster you move in the air, so that higher bounces feel more impactful. 
Also sidenote, Godot can do animation blending. With that the switch between running and standing still could be smoothed out a little. I do like the choppy style though, our game also has poses were the character can move quite quickly between them. Best when it feels consistent through all animations.
Silly little game overall, well done! :)

(1 edit)

Thanks, glad you liked it! This is my first time implementing 3D animations and thanks for pointing out godot’s animation blending! I will definitely try making and rigging my own character for my future games and that will help them to feel much more polished!


I’m making a little missile game now so no animations there, but i will definitely make different sounds for going faster or slower!