That was a bit too fast for me, I think it could be toned down a little (getting to the exit was difficult). But i do get the game play you were hoping for, which was suppose to be fast and filled with movement, and i can see that in the layout design (large open spaces to run). I guess it wasn't designed to be played "traditionally" ie continuous press to move, but instead in bursts ie short key presses?
Nevertheless it's a nice execution to the theme for sure. The visuals and audio were good and so was the UI layout. Good work to the team!