cool game! i love how it looks and feels.
the good:
1. the mechanics are good and clear and generally enjoyable. feedback is good. things feel good to play. the music is also good.
2. the player, enemy, and ui are exceptionally well-sprited and well-presented. everything looks great too.
3. the different enemy types go a long way towards adding variation within each wave itself, as adding target prioritization to the mix immediately makes things more engaging.
4. i was not expecting a boss! it was fun and a neat way to end the game.
the "eh":
1. the background and edges of the arena feeling comparatively empty stands out. a simple background plus some world decals could go a long way here for making the world itself feel more "full".
2. why do card effects show their effects on *hover* instead of all the time? also, what's the point of spinning the cards you draw? it doesn't even appear like it's randomizing anything, so it feels superfluous that you do that before picking an upgrade.
3. enemies probably shouldnt be able to shoot at you while you are on top of them or really close. it makes it frustrating since its basically unreactable.
4. maybe more upgrades and upgrades that feel better? most felt fairly inconsequential ngl.
great game tho!! thanks for the entry!!