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(+1)

Impressive future fishing sim.

I really liked how laid back and chill this game feels, and the music does a lot to contribute to that atmosphere, the map size is also quite impressive for a jam game :o

I really liked the visuals as well the low poly models give it that instant retro charm, and i gotta say i’m quite impressed cause i can’t imagine the amount of systems you gotta make to make a fishing game, that has to have a lot going on in terms of mechanics O_o

They are well implemented though, i like how you kept it simple with the 3 distinct modes, and it’s very nice of you to have kept this more on the arcade side of things cause i would personally have been quite lost with something more sim like, the closest i got to a fishing game were Big the cat’s stages in the first Sonic adventure, that’s how much of a fishing game noob i am :p

Even if i wasn’t able to catch a fish i’ve had quite a bit of fun, cause i managed to throw the line, deploy the mech from the pod, lure a fish, fight it to reel it back to the boat but i had no idea why i couldn’t catch it beyond that, but i’m asuming it’s more my fault than the game’s XD

Well done you guys did a good job :)

Sidenote:

As a godot dev i have to ask, how did you structure your level to get such a big map working without issue ?

  • is all the geometry one big model ?
  • is it just mesh instances thrown into a scene ?
  • or Csg nodes stuff ?
(+1)

I modeled the level geometry in blender all together but I broke it up into large chunks rather than exporting it as one gltf in order to make it easier to edit.

So like the lake floor is its own mesh instance separate from the lake walls/terrain. And the 2 large city blocks are also individual mesh instances, and all of the geometry except the fish uses simple tiling textures.

I see ! Thanks a lot for the response cause i’ve struggled to see any explanations / tutorials for good practice on level design with the engine, and i’ve had issues with large levels and navmesh so i figure asking fellow Godot users could help shed some light on that issue :)