Impressive future fishing sim.
I really liked how laid back and chill this game feels, and the music does a lot to contribute to that atmosphere, the map size is also quite impressive for a jam game :o
I really liked the visuals as well the low poly models give it that instant retro charm, and i gotta say i’m quite impressed cause i can’t imagine the amount of systems you gotta make to make a fishing game, that has to have a lot going on in terms of mechanics O_o
They are well implemented though, i like how you kept it simple with the 3 distinct modes, and it’s very nice of you to have kept this more on the arcade side of things cause i would personally have been quite lost with something more sim like, the closest i got to a fishing game were Big the cat’s stages in the first Sonic adventure, that’s how much of a fishing game noob i am :p
Even if i wasn’t able to catch a fish i’ve had quite a bit of fun, cause i managed to throw the line, deploy the mech from the pod, lure a fish, fight it to reel it back to the boat but i had no idea why i couldn’t catch it beyond that, but i’m asuming it’s more my fault than the game’s XD
Well done you guys did a good job :)
Sidenote:
As a godot dev i have to ask, how did you structure your level to get such a big map working without issue ?
- is all the geometry one big model ?
- is it just mesh instances thrown into a scene ?
- or Csg nodes stuff ?