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(+1)

The mechanics in the game can get very interesting to manage the movement in mapping and the action cost. It feels a bit hard for me atm.

- White mouse blend with the bg

- Mot sure if i misremember or the "?" with the heal 15 doesnt work?

- Meed a way to ez check % hp remaining during map

- Cleric is too powerful due to limited healing in battle?

- Some kind of notification to show level up and stat adjustment would be nice

- Some kind of monster db to show what are its weakness would be nice, even if it only shows the weakness after you exploited them once, remembering these type of stuffs can get tiring once there are more enemies introduced.

(+1)

Thanks you for the feedback tada

All heal events should work, there's no SFX feedback yet and the logging is incomplete though. But they should work

>%hp remaining during map

Sure

>Cleric too powerful 

Everybody can be really strong when you use them right yes, that is the idea

>Level up notif

Yeah planned

>Monster db

Yep, planned and in-combat analysis