Thanks for the thorough feeback, it means a lot ^^! We wanted to change skull lvl1 to double damage, cause we also think its a bit unfair to just randomly loose 1 health, but we ran out of time, there were things with more prio. If you want to know what every modifier at every level does, you can click on the how to play inside the game (was a last minute addition to the game). We definitely need more minigames for more variety for sure and we had so much more planned. More modifiers is an excellent idea, we need more that change the minigame entirely. Mushroom should be one of those, but we didnt had time to implement that, as we prioritized the game loop first. I think the game has potential, it just needs more meat on the bones and yeah i definitely agree on a dialogue skip button or at least dont make the game freeze for minigame descriptions. In general the minigames need more polish and should be easier to read. I can imagine that it can be confusing at times