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PhillyMilly

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A member registered May 03, 2025 · View creator page →

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Thanks for the thorough feeback, it means a lot ^^! We wanted to change skull lvl1 to double damage, cause we also think its a bit unfair to just randomly loose 1 health, but we ran out of time, there were things with more prio. If you want to know what every modifier at every level does, you can click on the how to play inside the game (was a last minute addition to the game). We definitely need more minigames for more variety for sure and we had so much more planned. More modifiers is an excellent idea, we need more that change the minigame entirely. Mushroom should be one of those, but we didnt had time to implement that, as we prioritized the game loop first. I think the game has potential,  it just needs more meat on the bones and yeah i definitely agree on a dialogue skip button or at least dont make the game freeze for minigame descriptions. In general the minigames need more polish and should be easier to read. I can imagine that it can be confusing at times

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The movement feels very good and polished. That alone  makes half of the game for me

Simple, but effective. Only wish there was a penalty if you missed the sweetspot, something like your owner noticing you or smth. I think that would have added a nice edge. This way its a bit braindead but still nice

The artstyle and music  is amazing! Overall very polished game

The mechanics are cool, but you really need to focus the camera on the plattform that you are moving. Since you can spin the gears in 2 directions, you never really know if you spinned it in the right direction, which made the last level super annoying for me. I wanted to beat the game, but i gave up, because i didnt know what the hell i was interacting with. I loved the soundtrack though! It was very magical and fit the setting well. 

Yeah more feedback was in planning, like changing mouse incons for interactable objects or designing icon for letting the player know, wether he needs to use the keyboard or the mouse, but we didnt have enough time for polishing

This game feels nice until you right arm starts to hurt xd. Very satisfying and nicely done! I would only change the icon for buying new valves a little bit so that it blinks or something, once you have enough points for a new valve. It can easily be mistaken for an options button and i found out abt this feature way 2 late 

I love the skill expression on this one. Last level was really challenging, i loved that!

If your game is abt frogs already, what more could you ask for really. But fr, this game is stimulating my monkey brain. So simple, but it works. Only complain might be, that it could fit the theme a bit better, but its spinning in a way so thats fine

So cozy and cute. I could spent hours decortating

damn this game is stylish

yeah i did xd

After some time i got the hang of it, its actually really fun!

very gud game. i love the level of polish

Craaaaaazy addicting gameloop. Unbelievable u did this in 10 days!

It has that playdate charme and i love it

That one is my fav so far. Simple, yet genius. The polish is on a different level, it's just peak, kudos to the chef fr! I love the color palette sooo much. The lime green looks like i could take a bite from it, its that damn satisfying. You guys definitely knew what could be done in 10 days. That was some sniperprecision fr

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Nah bro you're good. I think its prob because I use a high dps mouse. some games don't like that in general. it's maybe because my windows mouse setting is set to be super low. I did it so I can crank the dps for my mouse even higher. im not 100% convinced but i can see that beeing  an issue

Binebrasanjigel, damn they're my favourite team as well

I wasn't able to properly play the game, cuz the camera was soooo slow even though the look sensivity was at the highest setting, but daaaaaamn that titlescreen looks killer man!

i liked the funny frog!

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thank you so much :). and yes we totally agree. we unfortunately ran out of time and didn't had a lot left to playtest it.

thank you :)