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(+1)

Doesn't seem to be a prototype of a game, but a prototype of loose features.
The fighting phase was super confusing, it took me a bit to realize I could move with arrow keys instead of WASD and a couple times I got locked unable to cancel an action, at one point I just pressed all keys because I couldnt' do anything until I hit a key that cancelled the entire fight.
The fight itself was confusing too, I wasn't sure what was going on, it looked like I was healing the dragon, one it was 'full damage' there was no visible win condition for that
besides controls and confusion, it's pretty so thats nice

Thanks for giving it a try! Yeah, it's definitely more of a collection of mechanics/features than a game with a tangible vision at the moment. I'll definitely work more on readability and conveying mechanics since LIVE-A-LIVE is pretty niche. The bar on top is a 'Stagger' meter rather than the enemy unit's HP, but it's not intuitive at the moment.