Doesn't seem to be a prototype of a game, but a prototype of loose features.
The fighting phase was super confusing, it took me a bit to realize I could move with arrow keys instead of WASD and a couple times I got locked unable to cancel an action, at one point I just pressed all keys because I couldnt' do anything until I hit a key that cancelled the entire fight.
The fight itself was confusing too, I wasn't sure what was going on, it looked like I was healing the dragon, one it was 'full damage' there was no visible win condition for that
besides controls and confusion, it's pretty so thats nice
Viewing post in Tetrabound Wanderers jam comments
Thanks for giving it a try! Yeah, it's definitely more of a collection of mechanics/features than a game with a tangible vision at the moment. I'll definitely work more on readability and conveying mechanics since LIVE-A-LIVE is pretty niche. The bar on top is a 'Stagger' meter rather than the enemy unit's HP, but it's not intuitive at the moment.